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Question by Sunrunner · Nov 18, 2014 at 10:08 AM · gameobjectspritespritesparentparenting

GameObject Disappears when Setting Parent

I have a sprite game object. Whenever I set its parent to a programmatically sprite it will no longer render. When the game is paused, I can see the sprites transform controls in the scene but can not see the sprite itself. Oddly enough, if I assign it to a sprite that was not programmatically generated(exact same attributes though) the sprite shows up fine. All layers are being shown... now sure what is causing this.

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avatar image Linus · Nov 18, 2014 at 09:53 AM 1
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You need to show us your code

avatar image incorrect · Nov 18, 2014 at 10:49 AM 0
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Probably the parent object is disabled, so children are being disabled too.

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Answer by Sunrunner · Nov 18, 2014 at 04:21 PM

Turns out if you set localeScale property on the parent game object all of the children will disappear. This was what I was doing:

 gameObject.transform.localScale = defaultScale;
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