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Question by Dhicci · Apr 08, 2016 at 06:26 PM · collisionparticlesystemparticle systemdestroy-clonesspell

destroy particle system on collision

In my game I shoot a fireball (particle system) and I want it to destroy itself (the clone) on collision with any object. The code has no errors, but nothing happens.

 public GameObject fireBall;
 void Start () {
 
 }
 void Update () {
 
 }
 void OnParticleCollision(GameObject other)
 {
     Destroy(fireBall);
 }

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Answer by $$anonymous$$ · Apr 09, 2016 at 08:01 AM

Destroy(other.fireBall) If you want pass here link text

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avatar image Dhicci · Apr 09, 2016 at 06:16 PM 0
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I did not get what u said. I am not good with english. And that Destroy(other.fireBall) did not work. I tried this, Destroy(GameObject.fireBall); and it says that Gameobject does not contain a definition fireBall.

avatar image $$anonymous$$ · Apr 10, 2016 at 05:38 AM 0
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Try this Destroy (gameObject.fireBall)

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