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Question by christianstrang · Apr 01, 2016 at 06:34 AM · editornetworkingclientclient-serverclients

Unet Networking: having two clients in the editor instead of building for standalone?

I find it quite cumbersome to "build" a standalone Client just to test my networking, I'm losing a lot of time just for the build process (sure its only a couple of seconds, but it adds up).

Is there any way (asset or otherwise) to have two players in the unity editor to test networking features?

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