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Question by haam · Jun 07, 2016 at 09:34 AM · c#unity 5instantiate prefab

Stuck With this codes.

 public class Player : MonoBehaviour
 {
     public Vector2 jumpForce = new Vector2(0, 300);
    public GameObject egg;
  
     // Use this for initialization
 
     void Start()
     {
 
     }
 
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetKeyUp("space") || Input.GetMouseButtonDown(0))
         {
             GetComponent<Rigidbody2D>().velocity = Vector2.zero;
             GetComponent<Rigidbody2D>().AddForce(jumpForce);
            
          if (Input.GetKeyDown(KeyCode.F))
             {
                 GameObject shot = GameObject.Instantiate(egg, transform.position, transform.rotation) as GameObject;
             }
 
         }
     }
 }

what i am trying to achieve here is i want aa egg to drop directly from inside my player when ever i press a button, i am using an eggprefab to instantiate from inside the player but its not working ,can someone help me or guide to a right tutorial please c#.

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Answer by UsmanAbbasi · Jun 07, 2016 at 09:58 AM

Because you have written the code to generate the egg using key "F" :

 if (Input.GetKeyDown(KeyCode.F))

inside this if condition:

 if (Input.GetKeyUp("space") || Input.GetMouseButtonDown(0))

so it will never work. You have to write conditions without nesting like this:

  // Update is called once per frame
      void Update()
      {
          if (Input.GetKeyUp("space") || Input.GetMouseButtonDown(0))
          {
              GetComponent<Rigidbody2D>().velocity = Vector2.zero;
              GetComponent<Rigidbody2D>().AddForce(jumpForce);
          }
          if (Input.GetKeyDown(KeyCode.F))
          {
              GameObject shot = GameObject.Instantiate(egg, transform.position, transform.rotation) as GameObject;
           }
  
       }


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avatar image haam · Jun 07, 2016 at 10:30 AM 0
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hahaha thank you i thought something is wrong with my code didnt even realise that

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