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Question by GuiSR388 · Mar 07, 2018 at 08:19 PM · scripting problemscripting beginner

Shoot diagonal and up.

I'm a begginer with Unity and c# and i don't know how to make my character shoot diagonaly and up by pressing a buton, it only goes left and right. I'm making a 2D platformer.

this is the bullet script: { using System.Collections; using System.Collections.Generic; using UnityEngine;

public class BulletScript : MonoBehaviour { public Vector2 speed = new Vector2(8,8); private Rigidbody2D rbBullet;

 // Use this for initialization
 void Start () {
     rbBullet = GetComponent<Rigidbody2D>();
     rbBullet.velocity = speed*this.transform.localScale.x;
     Destroy(gameObject, 2f);
 }
 
 // Update is called once per frame
 void Update () {
     if (Input.GetKeyDown("w"))
     {
         speed = new Vector2(0, 8);

     }
 }

} And this is the player script: {

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Move : MonoBehaviour { private float speed = 8f; private Vector2 maxSpeed = new Vector2(3, 5); private Rigidbody2D rbPlayer;

 private float shootingRate = 0.1f;
 private float shootCooldown = 0f;
 public Transform spawnTiro;
 public GameObject bullet;

 void Start()
 {
     rbPlayer = GetComponent<Rigidbody2D>();
 }

 // Update is called once per frame
 void Update()
 {


     if (shootCooldown > 0)
     {
         shootCooldown -= Time.deltaTime;
     }
     var forceX = 0f;
     var forceY = 0f;
     var absVelX = Mathf.Abs(rbPlayer.velocity.x);

     if (Input.GetKey("d"))
     {
         if (absVelX < maxSpeed.x)
         {
             transform.Translate(Vector2.right * 8f * Time.deltaTime);
             this.transform.localScale = new Vector3(7, 7, 1);
         }

     }
     else if (Input.GetKey("a"))
     {
         if (absVelX < maxSpeed.y)
         {
             transform.Translate(Vector2.right * -8f * Time.deltaTime);
             this.transform.localScale = new Vector3(-7, 7, 1);
         }
     }

     if (Input.GetKey("p"))
     {
         Fire();
         shootCooldown = shootingRate;
     }
 }


 void Fire()
 {
     if (shootCooldown <= 0f)
     {
         if (bullet != null)
         {
             var cloneBullet = Instantiate(bullet, spawnTiro.position, Quaternion.identity) as GameObject;
             cloneBullet.transform.localScale = this.transform.localScale;
         }
     }

 }

}

Thanks for any help.

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