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How to stop a character from moving out of player's control?
So, as a prototype, I have a circle that I want to be able to jump onto platforms for a platformer game, I have this working. If you use the arrow keys, the circle moves based off of the arrow key you press. However, if the player collides with the shortest side of the platform, the circle starts moving out of player's control.
Player? Player is not the circle? What the user moves? What player?
You need to do good questions if want good answers....
The circle is the "player". It is just a prototype, so I wanted to start simple. Sorry for the miscommunication.
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