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Question by Jerry1797 · May 04, 2017 at 02:31 AM · collider2d gametriggertransform.positionteleporting

Having trouble teleporting player in a 2D game

Pretty new to programming so I'm sure I made a few errors here. I am trying to make it so when the player walks into the edge of the map they hit a collider trigger that teleports them to the same spot on the other side of the map effectively making the map go on forever.

The errors I'm getting are:

error CS0029: Cannot implicitly convert type 'void' to 'float'

error CS0236: A field initializer cannot reference the nonstatic field, method, or property 'UnityEngine.Component.transform'

Here is my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class TeleportY : MonoBehaviour {
 
     public float v = transform.position.x;
     public float h = transform.position.y;
 
     void OnTriggerEnter2D(Collider2D other)
     {
         if (v < 0) 
         {
             v = Debug.Log (Mathf.Abs (v));
             transform.position = new Vector2 (h, v);
         }
         if (v > 0) 
         {
             v = v * -1;
             transform.position = new Vector2 (h, v);
         }
     }
 
 }

Thanks in advance for the help!

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