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Question by Recino · May 21, 2014 at 01:11 AM · importfbxskeletonmb

Mb to fbx strange crushing issue

Hey, so I used autodesk's character generator to make a character for me, and it turned out okay. Then I started making animations, and exported it as an FBX to Unity. So far so good alt text

This is what is should look like according to Maya, but alt text

This is what it looks like in Unity. All crushed-up. I think it may have something to do with the skeleton, but I don't know. As you can see the sword is the same size, and the crushed model has some tiny legs.

Does anyone know what's going wrong? Do characters from the character generator have known issues? I can provide the MB if it will help. Thanks in advance!

screen shot 2014-05-20 at 5.54.13 pm.png (86.2 kB)
screen shot 2014-05-20 at 5.53.55 pm.png (240.0 kB)
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avatar image iruinedyourday · Feb 25, 2015 at 05:54 AM 0
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Did you ever come up with a solution to this? I am having the same problem! :(

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Answer by OllyNicholson · May 21, 2014 at 04:04 PM

Hehe that does look quite funny!

Seems to me to be a problem with the rig scale as exported - have a look at the skeleton in Maya, check and remove any extra control rigs and then also check your scale settings are set to Centimetres. You may also need to bake/freeze transformations applied from scaling, and then once exported, try re-importing into Maya for sanity check.

Next step would for troubleshooting would be to check the scale settings for the imported model in the inspector and make sure they are as expected (0.01 for cm out of Maya) and crucially:

Apply the same scale settings to the animation FBX as the model FBX that you generated the humanoid avatar from. For more guidance on this here are a few resources:

http://docs.unity3d.com/Documentation/Manual/Preparingacharacterfromscratch.html http://unity3d.com/learn/tutorials/modules/beginner/animation/avatars

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Answer by saharavat · Feb 16, 2018 at 08:25 AM

Its because you modified the skeleton after exporting in fbx, if you want to modify or change or remove the bones from skelton, just modify it in main file where reference comes. My issue has resolved after doing this.

Thanks Reagards Gunjan Kumar saharavat,Its because you modified the skeleton after export in fbx, Like reduce the bones after exporting. If you want to change or modify or reduce the bones, only do it in main file where reference comes. My issue has resolved like this

Thanks Gunjan Kumar Saharavat

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