Question by 
               emirkutluay · Apr 22, 2020 at 12:15 PM · 
                audioaudiosourceaudioclipdontdestroyonload  
              
 
              How to make audio play at once.
My background music starts playing when you get into the main menu. But if I go to another scene and come back to the main menu the background music starts playing one more time. So they are playing on top of each other its like I hear the music from two different sources and they are not synced. My script: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Animations;
 public class MusicClass : MonoBehaviour
 {
 
     AudioSource bgSource;
 
     void Start()
     {
         bgSource = GetComponent<AudioSource>();
         bgSource.Stop();
         bgSource.Play();
     }
 
 
     void Awake()
     {
         DontDestroyOnLoad(gameObject);
     }
 }
 
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               Best Answer 
              
 
              Answer by Hellium · Apr 22, 2020 at 12:31 PM
  public class MusicClass : MonoBehaviour
  {
      private static MusicClass instance;
      private AudioSource bgSource;
  
      void Start()
      {
          bgSource = GetComponent<AudioSource>();
          bgSource.Stop();
          bgSource.Play();
      }
  
  
      void Awake()
      {
          if(instance == null)
          {
              instance = this;
              DontDestroyOnLoad(gameObject);
          }
          else if(instance != this)
               Destroy(gameObject);
      }
  }
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                