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Question by
z3r07 · May 05, 2017 at 01:30 PM ·
networknetwork.instantiate
Instantiate different player models using Unet
Hi I'm using Unet and Lobby Manager to instantiate a player in a online scene, but as Drag and drop I can use just one player model. How can i resolve? and how can i syncronize the players? using Network transform and setting Sync Rigidbody or Transform?
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