Question by 
               Natti1965 · Jun 22, 2020 at 02:54 PM · 
                instantiateclone  
              
 
              cant get my clone to move, help,,Trying to get my clone to move
using System.Collections; using System.Collections.Generic; using System.Numerics; using UnityEngine;
public class SpawnScript : MonoBehaviour { public Rigidbody2D enemy; float randY; UnityEngine.Vector3 whereToSpawn; public float spawnRate = 2f; float nextSpawn = 0.0f;
 // Start is called before the first frame update
 void Start()
 {
     
 }
 // Update is called once per frame
 void Update()
 {
     if (Time.time > nextSpawn)
     {
         nextSpawn = Time.time + spawnRate;
         Rigidbody2D clone;
         randY = Random.Range(-3f, 7.5f);
         whereToSpawn = new UnityEngine.Vector3(11, randY,-1);
         clone = Instantiate(enemy, whereToSpawn, transform.rotation);
         clone.velocity = transform.TransformDirection(UnityEngine.Vector3.forward * 10);
         
      }
 
              
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