Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Yuri911 · May 03, 2017 at 11:09 AM · objectlistclassdynamictable

List of Class With GameObject

Hello, Unity Community.

I'm trying to make a dynamic table as shown on Fig.1.

alt text

  using UnityEngine;
  using System.Collections;
  using UnityEngine.UI;
  using System.Collections.Generic;
  
  //List Of Class NPC(GameObject, x, y, z, p, Hi, Hc)
  public class NPC : MonoBehaviour {
  
  public GUIStyle customGuiStyle;
  public RandomPressure _RandomPressure;
  public Label1 _Label1;
  private GameObject GONPC;
  private int i;
  private int s1;
  private string s;
  private float xnpc;
  private float ynpc;
  private float znpc;
  private float pplayer;
  private float Hinitial;
  private float Hcurrent;
  private List<NPC> NPCList = new List<NPC>();
  public NPC(GameObject GONPC1, float xnpc1, float ynpc1, float znpc1, float pplayer1, float Hinitial1, float Hcurrent1)
  {
  GONPC1 = GameObject.FindGameObjectWithTag("NPC");
  GONPC = GONPC1;
  xnpc = xnpc1;
  ynpc = ynpc1;
  znpc = znpc1;
  pplayer = pplayer1;
  Hinitial = Hinitial1;
  Hcurrent = Hcurrent1;
  }
  void Start()
  {
  Hinitial = 100;
  }
  void Update() 
  {
  NPCList = new List<NPC>();
  for (i = 0; i == NPCList.Count; i++)
  {
  GONPC = GameObject.FindGameObjectWithTag("NPC");
  xnpc = GONPC.transform.position.x;
  ynpc = GONPC.transform.position.y;
  znpc = GONPC.transform.position.z;
  pplayer = _RandomPressure.p;
  Hcurrent = _Label1.F * (-1) + Hinitial;
  }
  }
  void OnGUI()
  {
  s1 = NPCList.Count;
  s = s1.ToString();
  GUI.Label(new Rect(10, 10, 200, 20), s, customGuiStyle);
  }
  }

In game I always see s=0. There must be something wrong with my code. How can I make a dynamic list of class NPC?

table-1and2.gif (6.7 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

103 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Create group people, Select one or more at random. 1 Answer

Suggestions for planning project tasks and organizing classes/functionality? 0 Answers

This returns a syntax error? 1 Answer

Can't reach information stored in a class list,Can't reach informations store in a list 1 Answer

Organize data in a multi-column table 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges