- Home /
Imported model looks weird.
The viewmodel hands I had rigged and imported them had the right hand looking inverted of sorts. By choosing "none" in the Rig tab for importing it, the right hand looks normal, but only if I choose any other option that the right hand starts looking inverted again.
Answer by b1gry4n · Jul 17, 2021 at 02:01 PM
your normals are inverted for one of the hands (possibly due to using a mirror function). normals are the direction the face of the polygon should display. youll need to flip the normals on the arm that was mirrored in your modeling software.
Your answer
Follow this Question
Related Questions
Only PreProcess assets on first import. 1 Answer
How to deflate/inflate a model + How to rip from a model from another game? 0 Answers
Imported models looks weird. 1 Answer
Why can't I change anisotropic level in a 2D sprite's import settings? 3 Answers
Bug: Broken 2D PSB Models after upgrading Unity from 2019.3.7f1 to 2019.4 LTS 0 Answers