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Question by ItzChris92 · May 04, 2017 at 02:09 PM · c#scriptingbasicsorganization

Multiple Enemy Stats and Scripts

I am going to be having various enemies in my game, however currently I only have one. I am just looking on some advice on how best to organise my scripts.

Is there a way to have a generic script for all enemies that will contain common variables (stats such as health, defence etc.) but so that these stats can be different for each enemy? Or will I need to write a new script for each enemy with different variable values?

Also, at the moment I have a script that contains code for enemy movement, enemy receiving damage, and then enemy variables (stats). Is this bad practice? Should I split these scripts into their own?

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Answer by Landern · May 04, 2017 at 02:15 PM

Is there a way to have a generic script for all enemies that will contain common variables (stats such as health, defence etc.) but so that these stats can be different for each enemy?

Yes, create a base class that has all the common variables/members and inherit it for your enemy implementations. That will cause the classes to have a common set of variables.

Or will I need to write a new script for each enemy with different variable values?

You do not if they have common variables/members, this is whats great about modern programming languages. The goal is to not repeat yourself and generally if you are, you should look at your implementation and class hierarchy in general.

Also, at the moment I have a script that contains code for enemy movement, enemy receiving damage, and then enemy variables (stats). Is this bad practice? Should I split these scripts into their own?

Again, if the information is common, you can just create a class that has the common information so you write it once and can inherit it with other classes to share that functionality.

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avatar image ItzChris92 · May 04, 2017 at 07:37 PM 0
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Thanks for the reply! Pretty much what I needed to hear. Pretty new to program$$anonymous$$g, so forgive me if it's a silly question, but by inherit do you mean simply attaching the script to the enemy object so that variables can be used on said object?

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