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Question by ShepherdKing · May 06, 2018 at 05:48 PM · shaders

AQUAS shaders are failing to compile in Unity 2018.1.0f2 - How to fix these?

Hey!

AQUAS shaders are failing to compile in Unity 2018.1.0f2 Personal (64 Bit).

These shaders from AQUAS seem to be failing in compilation:

  • Bubble

  • Camera Effects -> Wet Lens

  • Caustics

  • Desktop and Web -> Double-Sided -> Double-Textured

  • Desktop and Web -> Double-Sided -> River

  • Desktop and Web -> Double-Sided -> Single-Textured

  • Desktop and Web -> Double-Sided -> Triple-Textured Bumpy

  • Desktop and Web -> One-Sided -> Double-Textured

I’m having these errors and warnings after I added the basic water with Aquas in my Scene:


Shader error in 'AQUAS/Caustics': syntax error: unexpected token ';' at line 142 (on d3d11)

Compiling Vertex program with UNITY_PASS_FORWARDADD POINT

Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING


Shader warning in 'AQUAS/Caustics': 'UNITY_PASS_FORWARDADD' : macro redefinition at line 99 (on d3d11)

Compiling Vertex program with UNITY_PASS_FORWARDADD POINT

Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING


Shader error in 'AQUAS/Desktop and Web/Double-Sided/Triple-Textured Bumpy': syntax error: unexpected token ';' at line 510 (on d3d11)

Compiling Vertex program with UNITY_PASS_FORWARDADD POINT

Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING


Shader warning in 'AQUAS/Desktop and Web/Double-Sided/Triple-Textured Bumpy': 'UNITY_PASS_FORWARDADD' : macro redefinition at line 344 (on d3d11)

Compiling Vertex program with UNITY_PASS_FORWARDADD POINT

Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING


Any advice how to fix these? Thanks for the help!

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Answer by Jubureba · May 11, 2018 at 10:51 AM

i need too,up

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Answer by DavidLieder · May 16, 2018 at 07:44 PM

I noticed this happening also. The error " syntax error: unexpected token ';'" is actually referring to LIGHT_ATTENUATION, which is deprecated.

LIGHT_ATTENUATION has been deprecated since Unity 5 shipped in 2015. It was replaced with UNITY_LIGHT_ATTENUATION. Note the various TRANSFER_SHADOW macros were also deprecated. See this tutorial for how to update your shaders to work.

http://catlikecoding.com/unity/tutorials/rendering/part-17/

Also you can refer to this post: https://forum.unity.com/threads/missing-changed-light_attenuation-macro.511767/

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