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Question by Renooo · May 02, 2017 at 04:59 PM · guinetworkingmultiplayergui buttons

How do I assign a GUI.Button to a Game Object?

Hey, I grabbed the NetworkManagerHUD.cs from Unity's BitBucket and I decided to use it and change so it would fit my needs. The script uses default unity buttons (GUI.Button) to load functions, and I find it hard to customize them. For instance:

 if (GUI.Button(new Rect(xpos, ypos, 200, 20), "LAN Host(H)"))
                         {
                             manager.StartHost();
                         }

How do I make a button that I could use and assign to my "Hierarchy" instead of this default button? I would like to position the buttons in the editor, instead of having the default ones, which aren't responsive if you move them around.

Been struggling with this for too long, any idea how I can solve this?

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avatar image ritoban · May 05, 2017 at 02:27 AM 0
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This is the old unity UI (before version 4.6). I advise updating to the new one (look at some of the old live stream tutorials or Brackey's series on the new UI system)

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