PointerEnter / PointerExit gets triggered to the left of the worldspace canvas when swtiching to scene from the different scene
Hi, I recently upgraded a old project of mine to Unity 2017.2 f3 and I am facing an unusual bug. The PointerEnter / PointerExit events are getting triggered when the cursor is not actually pointing at the worldspace canvas but it is pointing to the left of it. What is more strange is that this bug only occurs when I enter the scene from another scene using
SceneManager.LoadSceneAsync(SceneToLoad, LoadSceneMode.Single);
What might be the issue here ? This bug only surfaced after I updated to newer version.
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