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Question by unity_HxF9bz13Mt5zfw · Jul 09, 2018 at 02:20 PM · planeline renderer

Drawing a line perpendicular to a line on a plane whose normal is known

I have two vector(Vector3) positions of a line on a plane whose normal vector is known .What I am trying to do is draw a line perpendicular to this line on the same plane. Suppose end1 and end2 are two vectors representing the ends of the original line What I am trying right now :

                  var line1 = end1 + ( (end2-end1)* 1 );
           var rotatedLine = Quaternion.AngleAxis( 90, anchor.transform.rotation*Vector3.up ) * end1;
                     //Debug.DrawLine(end2, rotatedLine, Color.blue);
                     var newLine1 = Instantiate(line );
                     LineRenderer lr2 = newLine1.GetComponent<LineRenderer>();
                     lr2.SetPosition(0,end1);
                     lr2.SetPosition(1,rotatedLine);
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Answer by Hellium · Jul 09, 2018 at 02:28 PM

If the line belongs to the plane, it means this line is perpendicular to the normal.

So you are trying to find a new line perpendicular to the 1st line and to the normal.

You are looking for the cross product

 Vector3 planeNormal = ... ;
 Vector3 lineOnThePlane = ... ;
 Vector3 result = Vector3.Cross( planeNormal.normalized, lineOnThePlane.normalized ) ;
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