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Question by ChuckIes · Apr 25, 2016 at 02:49 AM · uinetworking

Synchronizing a checkbox list

I'm working on a personal project similar to that of the game "Artemis". After connecting, players are taken to a setup screen where they can choose the role they want to fill. This is my first project using Unity's new HLAPI. I'm having trouble synchronizing the checkboxes between players.

The basic functionality is that a player clicks on a checkbox to choose their role. The checkbox is a Toggle UI component, and I'm using Toggle Groups to prevent multiple roles being taken by one player: On all other players' screens, it grays out by setting interactable to false: I can't synchronize the checkboxes themselves, because they are apart of the scene and apparently Unity doesn't like synchronizing scene objects. I've spent several hours working on this, but I just can't find a way to get Unity to synchronize the checkboxes. Any help in resolving this issue would be greatly appreciated.

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