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Question by fred_gds · May 08, 2014 at 08:16 PM · c#functionstartvoidawake

start called directly after instantiate?

Hey,

If I have following code:

 void Spawn()
 {
    GameObject newObject = (GameObject) Instantiate(Resources.Load("newObject", typeof (GameObject)));
    newObject.GetComponent().enabled = false;
 }

will the start() and awake() functions of "anyScript" be called or before the component is deactivated or will it be called when the component is getting enabled again?

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Answer by Jeff-Kesselman · May 08, 2014 at 08:19 PM

The Unity scripting environment is basically mono-threaded. Im pretty sure that they don't get called until after the method returns. But Im not 100% sure, especially with Awake.
Its possible Awake gets called as part of construction.

But it would be easy enough to check. Create a public field on the monobehaviour that is initialized to false. Set it to true where you have enabled=false above, and print it in Awake and Start.

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avatar image Owen-Reynolds · May 09, 2014 at 12:59 AM 0
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Yes, Awake is called as part of Instantiate. I assume this is on purpose, so you have the option of immediately using it "fully set up."

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