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This question was closed Apr 15, 2016 at 11:05 PM by CodewithFin for the following reason:

The question is answered, right answer was accepted

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2
Question by CodewithFin · Apr 15, 2016 at 09:04 PM · c#soundslidervolume

Controlling Master Volume with one slider?

I want to control all the volume in my game with one slider and have the sound stay that volume throughout all scenes, I've written a script but the volume never changes..?

 public Slider VolumeSlider;
 float masterVolume = 0.0f;
 public void Example() {
     masterVolume = VolumeSlider.value;
     AudioListener.volume = masterVolume;
 }
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Answer by CodewithFin · Apr 15, 2016 at 11:05 PM

For anyone who's looking at this in the future, here's the code. :D

 public void AdjustVolume (float newVolume) {
     AudioListener.volume = newVolume;
 }
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avatar image hyondang2 · Sep 29, 2017 at 07:17 AM 0
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It's work but dont save value when i back scene $$anonymous$$ain menu

avatar image unity_01ivA_u0t3D1Zg · Sep 16, 2018 at 10:13 AM 0
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where do you put that script? in the audio source or in the slider?

avatar image RegionGames unity_01ivA_u0t3D1Zg · Oct 15, 2020 at 05:03 PM 0
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you can add this scripts to any object. Just make sure you select the correct slider you wanna use in the inspector

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