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Question by AKillustrate · May 01, 2017 at 08:03 PM · scripting beginnermaterialssubmesh

Recognizing submeshes as GameObject?

I'm using plygame/blox to make a script where I change the material of a submesh when I push a button. However, plygame is having trouble finding the submeshes.

I think I might need a script that can separate the submeshes from a mesh so I can drag and drop it into the blox system or otherwise recognize them as an object/mesh? Would anyone know how to make unity do this?

Note: I don't know how to traditionally code and only vaguely know how to code in the blox system. So I might not understand things right away! I apologize for this!

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