- Home /
Maya Rigging: how to get all of the meshes (eyes, mouth, tongue, body+head) to have one UV for export/texturing?
I have a fully rigged character which I want to export to Unity, but the eyes, mouth meshes, and tongue are separate from the body/head. How do I make it such that all of the meshes can be textured from a single UV?
Comment
Your answer
Follow this Question
Related Questions
Attaching Two Rigs 0 Answers
UV maps won't import?? 1 Answer
Maya Rigging /Joint Problem 0 Answers
How do I make custom cloth in Unity 5 using a mesh imported from Maya? 0 Answers