car audio pitch help?
Hello! This is a part of a script that causes the audio source of an object to change gears, but it makes it very raw, that is, directly. How can I make the sound lower and rise more smoothed? (Style need for speed). the script is from Gotocow Car Project 2009, or something like that.
Sound pitch script:
if ( audio.pitch > 1.95 ) {
audio.pitch = 1.0;
}
I suppose you need audio engineer for this?
Or use more sound than twitching raw sound?
the car must have an audio source with a loop sound and while it accelerates that part of the script it changes the tone making the marches, but it does it very direct.
I'm looking for something like this: https://www.youtube.com/watch?v=3ZjsvBf1uPE
I found this reference. See if it help.
https://forum.unity.com/threads/vehicle-engine-sound.458797/
Sonniss GDC have free library (I check 2015 and 2017 version) included several cars sound. You might want to look at it
Here is 2018 version (not included older version)
Answer by el-mas-pro-470 · Oct 12, 2018 at 10:32 PM
this is exactly what I'm looking for (use a single loop of a car with realistic changes):
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