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Question by el-mas-pro-470 · Oct 08, 2018 at 01:08 AM · audioaudiosourcecarcar gamepitch

car audio pitch help?

Hello! This is a part of a script that causes the audio source of an object to change gears, but it makes it very raw, that is, directly. How can I make the sound lower and rise more smoothed? (Style need for speed). the script is from Gotocow Car Project 2009, or something like that.

Sound pitch script:

  if ( audio.pitch > 1.95 ) {
          audio.pitch = 1.0;
      }
 
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avatar image NoDumbQuestion · Oct 09, 2018 at 02:42 AM 0
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I suppose you need audio engineer for this?

Or use more sound than twitching raw sound?

avatar image el-mas-pro-470 NoDumbQuestion · Oct 09, 2018 at 06:09 PM 0
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the car must have an audio source with a loop sound and while it accelerates that part of the script it changes the tone making the marches, but it does it very direct.

I'm looking for something like this: https://www.youtube.com/watch?v=3ZjsvBf1uPE

avatar image NoDumbQuestion el-mas-pro-470 · Oct 10, 2018 at 02:02 AM 0
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I found this reference. See if it help.

https://forum.unity.com/threads/vehicle-engine-sound.458797/

Sonniss GDC have free library (I check 2015 and 2017 version) included several cars sound. You might want to look at it

Here is 2018 version (not included older version)

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Answer by el-mas-pro-470 · Oct 12, 2018 at 10:32 PM

this is exactly what I'm looking for   (use a single loop of a car with realistic changes):

https://www.youtube.com/watch?v=GRMnN6Xd-yU

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