Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Isheros · Feb 18, 2016 at 09:20 AM · c#collision2d-platformerjump2d-physics

2D jump problem when hits wall

Hello, I have a little problem with this, when I do a jump and the characters hits a wall, he jumps more higher than normal... is like he was sliding on the wall.

This is my Jump code, I put this on fixed update:

 #region Jump - DobleJump
   
         // Jump
         if (Input.GetButton("Jump") && (jumpHeight < maxJumpHeight))
         {
             // If Max jump is higher than actual jump adds force
             rigid2d.AddForce(Vector2.up, ForceMode2D.Impulse);
 
             jumpHeight += 1;
 
         }
 
         //  Double Jump
         if (Input.GetButtonDown("Jump") && !touchingGround && !doubleJump)
         {
             doubleJump = true;
             rigid2d.velocity = new Vector2(rigid2d.velocity.x, 0); 
             rigid2d.AddForce(Vector2.up * (jumpForce), ForceMode2D.Impulse); 
 
             jumpHeight = maxJumpHeight;
         }
         if (Input.GetButtonUp("Jump"))
         {
             jumpHeight = maxJumpHeight;
         }
         #endregion

And this is my Movement code, I don't know if this interfere with the jump (I think no..)

         #region Move - Walk
         // Move - Walk
 
         // In the ground
         if (touchingGround){
             // If horizontal speeds change, move
             if (movX * rigid2d.velocity.x < xSpeed)
                 rigid2d.AddForce(Vector2.right * movX * moveForce);
             
             // If Buttons Not pressed, stop
             if (!(Input.GetButton("Right") || Input.GetButton("Left")))
                 rigid2d.velocity = new Vector2(0, rigid2d.velocity.y);
         }
         // In the air
         else if (!touchingGround){
             // In the air, horizontal speed drecrease
             if (movX * rigid2d.velocity.x < xSpeed)
                 rigid2d.AddForce(Vector2.right * movX * (moveForce/4));
         }

I tried with 2d physics materials but that don't solve my problem.

Any improvement to code is welcome.

Thanks in advance, and sorry my bad English, and poor code skills C:

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

C# delaying command 0 Answers

Why does my character stop jumping after he jumped twice? **i'm a begginer**,I'm trying to make my character to double jump. After i've jumped twice, it doesn't jump anymore at all. Why? 0 Answers

Problem With a Multi-Jump C# script, robot 2d character controller 1 Answer

Collision detector suddenly stops detecting collision when move the player! Bug? 0 Answers

My character keeps way too much momentum in the air, How do I stop this? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges