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Question by cmalasadas · Apr 30, 2017 at 05:09 PM · canvasandroid buildcamera rotate

Android app ignoring cameras

I am making a TV remote app for 1 specific android device (Pixel XL, 1440x2560 resolution)

However, when I put the app on my phone, it truncates most of the app.

Here's what it should look like:

alt text

Here's what it ends up looking like: alt text

My game is forced in portrait, and I want to keep it that way.
I have tried rotating the canvas, but that does nothing. The Android app also seems to ignore the Main Camera, I think it is just using the canvas.

Please let me know if you need any information, and please keep in mind that this is my first timing using Unity, so I don't know what I'm doing.

remote-intended.png (45.7 kB)
screenshot-apr-30-2017-10-02-10-am.png (113.1 kB)
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