Question by
Effsty · May 02, 2017 at 01:25 PM ·
audiosoundaudiosourceplay
Audio is cut in script
I have an Audio Source component attached to my object. I copied the script from here link text
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
public class ExampleClass : MonoBehaviour
{
public AudioClip impact;
AudioSource audio;
void Start()
{
audio = GetComponent<AudioSource>();
}
public void play_sound()
{
audio.PlayOneShot(impact, 0.7F);
}
}
audio is cut in my script
why is this happening?
audionotworking.png
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