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Question by calvintmoss · Apr 29, 2017 at 08:38 PM · screencursorcursor-customization

Cursor Lock Mode Documentation / Example

So very very recently unity update to the docs they added some doc about Cursor Lock Mode seen here https://docs.unity3d.com/ScriptReference/CursorLockMode.html However they do not include any examples on how to use it. This is super frustrating because it seems like Screen.lockCursor is disabled / depreciated.

Given that info does anyone have an example of how to hide / completely lock the cursor in the play window? I am trying to setup an FPS and it is VERY VERY hard to test on my multiple monitor setup since the cursor refuses to lock to the play area.

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Answer by PizzaPie · Apr 30, 2017 at 11:53 AM

To hide the cursor use :

 Cursor.visible = false;

and to reveal it change the value to true. To lock use :

 Cursor.lockState = CursorLockMode.Locked;

and to unlock it:

 Cursor.lockState = CursorLockMode.None;

So use something like this :

 void LockCursor(bool value)
     {
         Cursor.visible = !value;
 
         if (value)
             Cursor.lockState = CursorLockMode.Locked;
         else
             Cursor.lockState = CursorLockMode.None;
     }

if value = true : hides and locks the cursor , if value = false : reveals and unlocks the cursor. And lastly there is the CursorLockMode.Confined to prevent the cursor to go out of the current window. Cheers.

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