Question by
Erwin-Broekhuis · Jan 06, 2016 at 05:14 PM ·
navmeshnavmeshagentaxisnavigation
Nav Mesh Agent rotation
Is there a way I can manipulate, either trough code or using editor settings, the rotation behaviour of my NavMesh agent?
My GameObject is a car, and when I click somewhere behind the car, the car turns unrealistically. I want it to move forward while gradually turning, creating a curve with a realistic radius.
To illustrate what I mean, I have attached an image.
I hope someone can help.
(Red Line is the way it currently goes, yellow is what I would like)
file-000.jpeg
(77.6 kB)
Comment