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Question by wenderRondonia · Apr 30, 2017 at 10:19 AM · shaderwebglhlsl

Webgl 1.0 error shader loop, workaround?

it seems webgl doenst support some kind of loops in the hlsl shader. My shader only have this variant. I wanna know a workaround this problem if possible and if anyone know in the future if these issues will be solved. Like tis version of WebGL 2.0 coming. My shader use a loop to iterate through points to print decals , it is a fragment shader.

Error log is ERROR: 0:37: 'while' : This type of loop is not allowed.

I already looked at https://docs.unity3d.com/Manual/webgl-graphics.html

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avatar image wenderRondonia · Apr 28, 2017 at 11:10 PM 0
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It seems this guy discuss well this issue http://www.at$$anonymous$$d.nl/?p=623

avatar image wenderRondonia · Apr 28, 2017 at 11:38 PM 0
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alright it seems to be working on broswers that support webgl 2.0! hope it becomes standard soon

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Answer by wenderRondonia · Apr 30, 2017 at 04:00 PM

alright I unrolled the for loop so now it works with webgl 1.0, good things most of browsers now support 2.0

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Answer by EpicCubeGroup · Aug 03, 2018 at 10:31 AM

Same problem here. Unfortunately not all browsers support webgl 2.0 yet. I've posted a thread on unity forum too: https://forum.unity.com/threads/shader-compilation-issue-for-webgl.543613/ Any solution found?

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