Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by gallant1357 · Oct 20, 2018 at 11:39 AM · playeraienemynavmeshagentenemy ai

NavMeshAgent does not follow player

I am making a stealth game where when the enemy ai sees the player they chase the player, however when they are behind a wall or some obstacle they wont be able to see the player, the enemy vision is like a cone, i have made a nav mesh agent for my enemy ai and baked the area, when the player is in enemy sight, the ai is not moving at all, this is the code i have below

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 
 public class enemyControl : MonoBehaviour
 {
     Ray enemyRay;
     public Color rayColor;
     RaycastHit rayHit;
     bool follow;
     public float sightDist;
 
 
     private NavMeshAgent agent;
     public GameObject him;
 
     void Start()
     {
         agent = GetComponent<NavMeshAgent>();
         him = GameObject.FindGameObjectWithTag("Player");
     }
 
     void Update()
     {
         //enemyRay = new Ray(transform.position, transform.forward * sightDist);
         Debug.DrawRay(transform.position + Vector3.up, transform.forward* sightDist, rayColor);
         Debug.DrawRay(transform.position + Vector3.up, (transform.forward  + transform.right).normalized * sightDist, rayColor);
         Debug.DrawRay(transform.position + Vector3.up, (transform.forward - transform.right).normalized * sightDist, rayColor);
 
         if (Physics.Raycast(transform.position + Vector3.up, transform.forward, out rayHit, sightDist))
         {
             if (rayHit.collider.gameObject.tag == "player")
             {
                 agent.SetDestination(him.transform.position);
                 him = rayHit.collider.gameObject;
             }
         }
 
         if (Physics.Raycast(transform.position + Vector3.up, (transform.forward + transform.right).normalized, out rayHit, sightDist))
         {
             if (rayHit.collider.gameObject.tag == "player")
             {
                 agent.SetDestination(him.transform.position);
                 him = rayHit.collider.gameObject;
             }
         }
 
         if (Physics.Raycast(transform.position + Vector3.up, (transform.forward - transform.right).normalized, out rayHit, sightDist))
         {
             if (rayHit.collider.gameObject.tag == "player")
             {
                 agent.SetDestination(him.transform.position);
                 him = rayHit.collider.gameObject;
             }
         }
 
         
     }
 
     void OnTriggerEnter(Collider coll)
     {
         if (coll.tag == "Player")
         {
             agent.SetDestination(him.transform.position);
             him = coll.gameObject;
         }
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

168 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Enemy's NavMesh not working 2 Answers

Enemy raycast detection 0 Answers

Enemy detection in the light(Javascript) 1 Answer

Tank not moving towards player 1 Answer

Different enemy types script design 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges