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Question by anwe · Jun 24, 2011 at 07:54 PM · animationmovementanimationstateclampforever

How to add a fixedUpdate() in a clampforever animation??

Well, I've got an animation, but I want to call a fixed function to move my object only when it reaches the end. I set the animation to Wrapmode.clampforever, but why the function is called only once??

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avatar image testure · Jun 24, 2011 at 08:44 PM 0
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In the future, refrain from posting your question multiple times.

avatar image anwe · Jun 24, 2011 at 08:55 PM 0
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yes, i'm really sorry, but the connection to unityanswers failed three times, and I posted the question three times, sorry about that

PS Do you $$anonymous$$now how to delete a question??

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Answer by demize2010 · Jun 24, 2011 at 10:36 PM

The function will be called the animation frame is loaded. Clamp does not continually replay the last frame but leaves the model in a fixed state from my understanding.

Consider using a boolean to initiate a state change (and hence have you code called either every frame from Update() or every physics frame from FixedUpdate()) or use a co-routine to achieve what you want. http://unity3d.com/support/documentation/ScriptReference/Coroutine.html

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