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This question was closed Nov 02, 2016 at 09:23 PM by RonanSmithDev for the following reason:

The question is answered, right answer was accepted

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Question by RonanSmithDev · Oct 29, 2016 at 09:24 PM · colliderdestroyscripting beginnerontriggerenterpublic variable

Destroying Multiple Game Objects w/ OnTriggerEnter

I am trying to create a script that will destroy three separate game objects in my scene when the (standard asset) FPSController enters the trigger it is placed on. I have been trying to write this in Js because I would like to assign both the FPSController name and the game object name(s) in the inspector instead of the code.

Below I have created a pseudo code of what I think the code will look like:

 var (name of the FPSController)
 var (Object1 that will get destroyed)
 var (Object2 that will get destroyed)
 var (Object3 that will get destroyed)
 
 function (OnTriggerEnter script)
         If Collider == (name of FPSController)
                Destroy (Object1)
                Destroy (Object2)
                Destroy (Object3)

Any help is appreciated, I am new to coding and keep getting errors in anything I produce for this solution.

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Answer by Namey5 · Oct 30, 2016 at 05:19 AM

FYI; you can assign things in the inspector in both languages, it isn't something limited to JS. You would do this pretty much how you have written it;

 public var controller : GameObject;
 public var object1 : GameObject;
 public var object2 : GameObject;
 public var object3 : GameObject;
 
 function OnTriggerEnter (col : Collider)
 {
     if (col.transform.gameObject == controller) {
         Destroy (object1);
         Destroy (object2);
         Destroy (object3);
     }
 }
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avatar image RonanSmithDev · Oct 30, 2016 at 07:40 PM 0
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I have read that static variables cannot be edited in the inspector when written in C#, and in my experience this seemed correct as I hadn't been able to get them to show up in the inspector in the past. I must have been missing something.

Thank you so much, the script works perfectly. $$anonymous$$uch appreciated!

avatar image tanoshimi RonanSmithDev · Oct 30, 2016 at 09:32 PM 0
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You're right - static variables can't be edited in the inspector. But none of those variables are static.

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