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Question by Unluck · Mar 08, 2012 at 01:59 PM · memorylinerenderermemory-leak

Material on LineRenderer problem

Hi, I am having a really hard time getting rid of memory leaks while making any changes to the material on LineRenderer. I am running DetectLeaks, and the material count goes off the charts only a few seconds into the scene. Eventually this crashes the Editor or Player since the problem consists even after building.

These lines of code are the culprits (run in Update function)

 lineRenderer.material.mainTextureScale.x = vertexCount*stretchMaterial;        
 lineRenderer.material.mainTextureOffset.x = Time.time*offsetMaterialSpeed;

Didn't have this problem before I installed 3.5

Any help or pointers would be greatly appreciated! Thanks

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avatar image syclamoth · Mar 08, 2012 at 02:03 PM 0
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Try saving a hard reference to the material in Start or Awake, and then using that ins$$anonymous$$d of renderer.material. So, only call lineRenderer.material once, and after that use the reference that that provided for you.

avatar image Unluck · Mar 08, 2012 at 02:13 PM 0
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Thanks syclamoth, that solved it :) Was worried I had to remove the behaviour completely

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