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The name `target' does not exist in the current context
The error is on 41,79. I don't understand what's wrong.
 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class PARCP : MonoBehaviour {
     public List<GameObject> targets;
     public float attackTimer;
     public float coolDown;
 
     // Use this for initialization
     void Start(){
         targets = new List<GameObject>();
         attackTimer = 0;
         coolDown = 0.5f;
     }
     
     // Update is called once per frame
     void  Update (){
         if (attackTimer > 0)
             attackTimer -= Time.deltaTime;
         
         if (attackTimer < 0)
             attackTimer = 0;
         
         if (Input.GetKeyUp (KeyCode.Mouse0)) {
             if (attackTimer == 0){
                 Attack();
                 attackTimer = coolDown;
             }
         }
         
     }
 
     private void Attack(){
         RaycastHit hit;
         if(Physics.Raycast(transform.position, transform.forward, out hit)) 
         {
             if(GetComponent<Rigidbody>().tag == "Enemy" && GetComponent<Rigidbody>() != null); {
 
 
                         EnemyHealth eh = (EnemyHealth)target.GetComponent ("EnemyHealth");
                         eh.AdjustCurrentHealth (-10);
                     
                 
             
         }
     }
 }
 }
 
 
              
               Comment
              
 
               
              Answer by DoTA_KAMIKADzE · Jun 11, 2015 at 01:07 AM
Well your Attack function is not going to work at all anyway, my guess is that you want something ~like that:
 private void Attack()
 {
     RaycastHit hit;
     if (Physics.Raycast(transform.position, transform.forward, out hit))
     {
         GameObject go = hit.collider.gameObject;
         if (go.tag == "Enemy" && go.GetComponent<Rigidbody>() != null)
         {
             EnemyHealth eh = go.GetComponent<EnemyHealth>();
             if (eh != null) eh.AdjustCurrentHealth(-10);
         }
     }
 }
 
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