Tiles strech weirdly
Hey! I have a little problem with a pixel art tile I use to make a map with in Unity.
The Sprite looks completely normal in the prefab I created but on the map it's streched weirdly.
When I imported the tile set/sprite sheet I set the Pixels per unit to 32, since the tiles were 32x32 and the filter mode to point (to avoid pixelation). Wrap mode is of course set to repeat.
Does anyone know why?
This is how it looks:
This is how it should look like:
how-it-is.png
(3.7 kB)
how-it-should-be.png
(8.0 kB)
Comment