Question by 
               marcrem · Jan 27, 2017 at 10:38 PM · 
                networkingmeshsynchronization  
              
 
              Sync Mesh shape over network
Hi,
Is there a way to sync a mesh over the network like I do with the object's movement? I'm using a vehicle system with visible car damage and I'd like it to be synced so everyone sees it.
thanks!
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Networking Unity 5.3.2: how to ask for an update for an instance of another player? 1 Answer
How do i get the two client's units to match up rather than be incorrect units? 1 Answer
Sending a kinect generated mesh over network using mirror package. 0 Answers
In UNET how do I spawn players at specific point and rotation (2D) 0 Answers
Question to RPC and Command (Unet) 0 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                