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Texture max size bug
In one of my projects, the texture max size in inspector does not work (1.jpg). I checked in profiler the texture size was in original size instead of max size (2.jpg). I am using 2018.2.8f1. Thanks for help.
I always had the impression that Unity compresses files only on build, so you won't see compressed texture size in editor
But my other projects work normally. Right now I have to copy the textures from this project to another worked project, change the max size and copy the meta back to this project.
Answer by Zullar · Mar 14, 2019 at 09:08 PM
I am also having the same problem. 2018.3.0f2
On most textures I am able to take them from 4096x4096 (21MB) down to 1024x1024 (1.3MB) by selecting 1024 on max size dropdown.
However, on a few of my textures I have the same problem as you show above. 4096x4096 stays 4096x4096 same even though I select 1024 on the importer dropdown. Also when I build the editor log shows it continues to use the full 21MB (meaning it is not a display bug... but is actually not downsizing in the build).
What is the format of those problematic textures? Are they PNG, RAW or something else?
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