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Question by Juhsi · Nov 11, 2013 at 07:54 PM · instantiatedestroyspawn

Why not can't spawn the object?

It always said "The object of type 'GameObject' has been destroyed but you are still trying to access it."

How can I fix that :(

 var broken1 : GameObject;
 var broken1_sPoint : Transform;
 
 function OnCollisionEnter(collision : Collision){
   if(collision.gameObject.tag=="button1"){
   
      Destroy(broken1);
      yield WaitForSeconds(2);
      var broken1 = Instantiate(broken1, GameObject.Find("broken1_sPoint").transform.position,Quaternion.Euler(0, 0, 0)); 
 
   }
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Answer by Deathdefy · Nov 11, 2013 at 08:16 PM

You are destroying the object 2 lines before you instantiate it.

      Destroy(broken1); // You are destroying here
      yield WaitForSeconds(2);
      var broken1 = Instantiate(broken1, GameObject.Find("broken1_sPoint").transform.position,Quaternion.Euler(0, 0, 0)); //And creating here

So what you can do is store it in a global variable. And every time you enter the collider create a new one.

 private GameObject storedObject;
 
 
     function OnCollisionEnter(collision : Collision){
       if(collision.gameObject.tag=="button1"){
     
     if(storedObject != null)
     {
          Destroy(storedObject);
          storedObject = new GameObject();
     }
 
 
          storedObject = Instantiate(broken1,    GameObject.Find("broken1_sPoint").transform.position,Quaternion.Euler(0, 0, 0)); 
      
       }
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