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Unable to bake all lights in the scene
Hi everyone, I am trying to bake the lighting in my scene and the result is not what expect. I seems that only the directional light is being baked while all the spotlights are ignored. Additionally, the objects don't cast shadows upon each other. All of the objects in my scene are static, with "Cast shadows" turned on. Shadows are set to "Hard shadows only" in the quality settings and lighting is set to "Baked Global Illumination. I generate the lightmap manually by pressing "Generate Lighting". Does anyone have any idea what I am doing wrong? ][1]
An explanation on how to set my lighting in real time for preview and then bake to get the same results would be very much appreciated.
Answer by TheReEvolutions · Jul 10, 2017 at 06:02 PM
Make sure the lights are not obstructed and not inside objects that may disable them when baking.
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