Same asset file but assetbundle file
I use Unity2018.1.1f1 version of Unity to generate AssetBundle file MD5 inconsistently for the same resource file (texture) at different times. Among them, BuildAssetBundleOptions specifies that the type is BuildAssetBundleOptions.ChunkBasedCompression, and BuildTarget is BuildTarget.Android. After using WebExtract and binary2text to decompress AssetBundle and convert to text, the resulting file is the same again. Please help resolve this issue. After decompressing asset.zip in the attachment: Background.png and Background.png.meta are the original resource files (texture). The text file for assets-arts-ui-background.assetbundle is backgroud.txt. The text file corresponding to assets-arts-ui-background3.3.0.assetbundle is backgroud3.3.0.txt
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