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Question by samiingcreeper · Jul 07, 2019 at 02:52 PM · cpu usage

Why my project takes me so much CPU capacity to run when playing?

Hey guys.

My game is a 2d platformer RPG, which combat system is mainly sword. In order to detect targets inside a certain space, a lot of Physics2D.Overlapxxxall are used.

As the title said, when I play my game in unity, unity takes more than 20% of my CPU capacity to run when there are multiple enemies in the scene. When I don't play my game, it just only takes less than 1%. My CPU is Intel i7-4770 3.40GHz.

Is overuse of overlapxxxall the reason for such thing happening? How can I fix it?

I appreciate your help.

I will provide my project copy later.

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Answer by unityJe · Jul 07, 2019 at 04:23 PM

Have a look at your profiler. Window > Analysis > Profiler. Change the dropdown from Timeline to Hierarchy. Run the game for a bit, stop, click on the graph, and expand the trees. Post a screenshot here and we might be able to work out what kind of thing is draining CPU.

Also, make sure to delete any Debug.Logs that are repeating every frame.

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avatar image samiingcreeper · Jul 08, 2019 at 12:32 PM 0
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Thank you so much for your advice, after deleting all Debug.Logs, the lags disappeared. Does it take a large cup usage to run Debug.log?

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