Trouble with Humanoid Avatars
Hello,
I've made a rigged character in blender, and I've imported it into unity as a humanoid avatar. The problem is that in blender the rig appears fine, but in unity it appears at an angle. I've gone back into blender and made sure all of the appropriate rotations are applied, as well as re-exporting and re-importing the fbx file several times. I'm really not sure which way to turn, so any help is much appreciated.
This is the animation in blender
This is the same animation in unity
Thanks,
HC
Answer by Andrew_Rollins · Apr 28, 2017 at 02:19 AM
I seems to be the animation that's causing the issue, because the character is perfectly aligned in the scene window while it's in edit mode. When I play the game however, the animation plays at an angle.