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Question by Silverlode · Nov 27, 2019 at 08:03 AM · editor2d spritesfreezingsprite editor

Can anyone manage to slice at 8192x4096 texture into 64x64 sprites

Whenever I try slicing a 8192x4096 sprite in the Sprite Editor, the editor freezes and doesn't recover.

I am on Windows 7, Unity 2019.2.13f1.

I have tried a multiple of sprite settings in the inspector prior to opening the sprite in the Sprite editor. I've tried:

  • set sprite mode to multiple

  • ignored alpha

  • changed the max size to 8192, and lower settings also.

  • set Wrap mode to Clamp

  • set Filter Mode to Point.

I've tried a plain, freshly made texture in Photoshop in case anything was amiss with the original texture I tried.

I've filed a bug report, but if anyone can confirm it they can or can't achieve the same, that would be useful.

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avatar image Larry-Dietz · Nov 27, 2019 at 02:42 PM 0
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How long did you wait for Unity to complete the slicing? That resolution and 64x64 sprites comes to 8192 sprites. At best, this is going to take several $$anonymous$$utes to complete, I would think, and probably longer. Are you actually planning on using over 8000 individual sprites? If not, I would consider extracting the sprites you are going to use and put them on a much smaller sheet.

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Answer by Silverlode · Nov 27, 2019 at 06:38 PM

25 minutes later still frozen.

Unfortunately I don’t control the source graphics, although over half the 8000 slices are in use.

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Answer by rashad · Nov 27, 2019 at 07:04 PM

@Silverlode I can suggest scaling the original image size down in Photoshop by 1/4. The file might be to large for it to open.

Also, is your sprites individual pieces or in tiles? If they're in tiles, you can line them up on a 64 x 64 grid in Photoshop.

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