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Question by icywater · Dec 17, 2011 at 06:44 PM · rigidbodyinputinspectoriskinematic

rigidbody.isKinematic = false Does NOT Work

In my script, I have on Input.GetMouseButtonUp(0) set rigidbody.isKinematic to false. But, my object does not work properly. In the inspector isKinematic changes to false, but gravity doesn't affect it. When I change it in the inspector, however it works.

How can I fix this?

EDIT:

Code:

  if(Input.GetMouseButtonUp(0)){
 
     jarInst.collider.enabled = true;
     jarInst.rigidbody.isKinematic = false;
     jarInst = null;
  
     }
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Answer by Eric5h5 · Dec 17, 2011 at 08:22 PM

It does work, but in the meantime the rigidbody has fallen asleep, so setting isKinematic to false isn't enough, you need to wake it up again using WakeUp().

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avatar image icywater · Dec 18, 2011 at 12:29 AM 0
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Perfect answer. Didn't know there was something like that. Thanks

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Answer by gregzo · Dec 17, 2011 at 06:51 PM

You have it the wrong way around. isKinematic = true will prevent your object to be affected by physics.

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avatar image icywater · Dec 17, 2011 at 07:12 PM 1
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No, I want my object to be affected by physics but it doesn't work.

avatar image gregzo · Dec 17, 2011 at 07:18 PM 0
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Oops, my bad, understood your question the wrong way around. And you say it works when you change it in the inspector, most strange. Can you post code?

avatar image icywater · Dec 17, 2011 at 07:51 PM 0
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edited with code

avatar image gregzo · Dec 17, 2011 at 08:25 PM 0
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Can't see anything wrong. Script attached to the object? Not accidentaly turned to enabled = false? Tried tracing with a print to see if your condition is ever met? Sorry, can't suggest but the obvious...

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