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Question by josefvesely · Dec 17, 2017 at 08:27 PM · transformunity 2dunity5imagescaling

transform.localScale causes images won't dispaly

Hello,

I have following code in my script:

 GameObject gReload = Instantiate(listItem) as GameObject;
 GameItemListItemController gReloadController = gReload.GetComponent<GameItemListItemController>();
 gReloadController.itemDesc.text = "Reload";
 gReloadController.itemIco.overrideSprite = Resources.Load<Sprite>("menu_ico_reload");
    ......
 gReload.transform.SetParent(listView.transform);
 gReload.transform.localScale = Vector2.one;

ItemIco is UI Image component. When I run the game no image is displayed. However, if I comment out the line

 gReload.transform.localScale = Vector2.one;

image is displayed no problem. Do you have any idea what could cause this behaviour?

Thank you!

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Answer by josefvesely · Dec 17, 2017 at 08:49 PM

My bad. It shouldn't be

  gReload.transform.localScale = Vector2.one;

but

 gReload.transform.localScale = Vector3.one;


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