How do I setup multi-display on 3 monitors in OSX?
Hello,
I am testing out unity to create a media wall installation we have a mac pro and 3 monitors with touch screens.
I heard unity 5.3 has multiple monitor support I have tried Display.displays[1].Activate(); Display.displays[2].Activate(); Display.displays[3].Activate();
but Display.displays.Length says there is only 1 monitor when running using the play button.
does anyone know the correct way to configure this?
@Surg : I am also having this problem. Did you ever figure it out? Also, In the very latest stable build I don't see the "Target Display" option on the Camera component. I can set it in a script when starting a scene -- but the app won't recognize more than one display -- I'm pretty stumped.
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