Stopping camera at room boundaries in 2.5D sidescrolling puzzle game
Hey yall,
I am currently making a 2.5D mini-Metroidvania-ish puzzle game.
There are different rooms in the game. In order to progress to the next room, the player has to solve a puzzle. To solve the puzzle in the next room, the have to go back to the room or rooms they visited before.
Right now the camera is controlled by touch using the EasyTouch plugin. I've searched around and found a lot of different answers for how to stop the camera from moving forward. None really apply to what I'm trying to do so I can't settle on the best method for not moving the camera forward to the next room in till a puzzle is solved.
Still trying to bang out a solution on my own, but if anyone has any ideas they would be greatly appreciated. Thanks in advance!
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