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Question by Timos153 · Apr 27, 2017 at 03:01 PM · internal compiler error

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

i'm getting this error mesage when i'm doing "gameObject.SetActive(false);" using destroy(gameobject) works fine if it matters at all.

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avatar image dasm30 · Jun 02, 2017 at 07:35 PM 0
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Im also gettin this when trying to play a video from url using the new VideoPlayer class

avatar image AntiSilence · Jun 21, 2017 at 11:15 PM 0
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@$$anonymous$$s153 Getting the same issue in 5.6.1f1, there's an issue open for it, give it a vote to help it along - https://issuetracker.unity3d.com/issues/jobtempalloc-error-appears-in-32-bit-standalone-build-output-log-if-trees-are-in-the-scene

avatar image Vyrulian · Dec 05, 2017 at 04:20 PM 0
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Thank you for pointing out what was causing these to show up. I too get this error when using SetActive(false) and I have no trees, I am not even using terrain, just a simple plane.

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Answer by musicartslao · Feb 26, 2018 at 10:10 AM

Hi ! I just have the same issue under v2017 31p1, after importing the asset "Post Processing Stack" which in turns ask me to update the API scripts. My solution: - RMC over the assets/Delete - import the same asset again and no warning anymore !

Hope this helps others !

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avatar image fonko · Sep 06, 2018 at 03:43 PM 0
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what is R$$anonymous$$C?

avatar image musicartslao fonko · Jun 12, 2019 at 08:55 AM 0
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R$$anonymous$$C => Right$$anonymous$$ouseClick

avatar image AntiSilence · Sep 06, 2018 at 04:28 PM 0
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Right mouse click?

avatar image fonko AntiSilence · Sep 06, 2018 at 05:07 PM 0
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sounds like that! thanks... in my case error just dissapeared

avatar image musicartslao fonko · Jun 12, 2019 at 08:57 AM 0
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Great! I am glad to hear it works !

Don't forget to show your appreciation by voting!

avatar image musicartslao AntiSilence · Jun 12, 2019 at 08:58 AM 0
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Exactly! This is it.

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