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GoogleVr Audio Audiosource - Output
Hey Unity Community!
Is anyone here using the GoogleVR SDK for Audio in Unity ?
It seems that it isn't possible to use different mixer-groups anymore when I'm using the Google SDK, because there is no Output-option in the Gvr Audiosource component and the signals seem to go directly to the master channel.
Is there a workaround to fix this? It would be nice to map different effects to different Mixer groups before it goes to the master and I have no other choice than using the GoogleVR Audio because of the rest of my app.
Thanks for any hints! :)
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