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Question by gustavgans · Feb 17, 2017 at 08:27 AM · audioaudiosourcegooglemixing

GoogleVr Audio Audiosource - Output

Hey Unity Community!

Is anyone here using the GoogleVR SDK for Audio in Unity ?

It seems that it isn't possible to use different mixer-groups anymore when I'm using the Google SDK, because there is no Output-option in the Gvr Audiosource component and the signals seem to go directly to the master channel.

Is there a workaround to fix this? It would be nice to map different effects to different Mixer groups before it goes to the master and I have no other choice than using the GoogleVR Audio because of the rest of my app.

Thanks for any hints! :)

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avatar image jjjack · Feb 22, 2017 at 11:09 PM 0
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Just started using it, and noticed the same thing. :-(

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